(and yes, I am still alive)
I apologize for not putting up even a small update but I have been very busy with work for the last year and a half. I am still working on my games whenever I have the time.
As of yesterday I have submitted requests to make iFactor free on all platforms. This is for two reasons:
iFactor sold very few copies and many of those were refunded after people quickly got all the achievements.
Charging for iFactor was meant to recoup the cost of publishing to the various digital storefronts. However, it is now clear that iFactor will never sell enough to break even. At this point charging for iFactor is only pricing people out of playing the game. It is my hope that this change will enable more people to play the game.
To everyone who did purchase the game: thank you so much. Your support means a lot to me. I don’t have anything special with which to reward you for buying the game before it was free, but I am investigating options.
Progress on Fragmented Galaxy is continuing as usual. (meaning slowly) I am working on a re-write which uses the latest ECS features in Unity to ensure that the game stays performant at large scales.
Another item I’d like to mention is that I am almost done with my next mini-game called Trends. This will be free for all platforms from the beginning. For now I am planning to release on Steam for Mac, Windows, and Linux only - but iOS and Android builds are not impossible.
Also, after Trends comes out I’d like to release an update for iFactor that uses the latest version of Unity.