I added a floating origin system to display distant objects and a new ship model.
This version also includes an upgrade to the newest version of Unity (5.2) and the assets I use with Unity.
There are a few known issues that I couldn't fix before I released but they aren't game breaking:
- Lines with one point far off-camera aren't always drawn correctly.
- While focused on a moving object, far and distant objects appear to 'jitter' in the sky.
- Performance is bad when the camera moves. Necessary until a better floating-origin system is devised.