1.4.0 - 2015/09/13

Features

  • Added credits for all Unity Asset Store assets used in Fragmented Galaxy. 
  • Added a floating-origin system to display distant objects such as planets. 
  • Added a gas giant that spawns in a random location nearby. 

Changes

  • Removed multiple cameras rendering the near world. This fixes many issues but reduces shadow quality. 
  • Selecting a single object that is in a fleet now selects the entire fleet. If the fleet is selected already, the single objects is selected. 
  • Upgraded to Unity 5.2. 
  • Updated all currently used Unity Asset Store assets. 
  • The randomly assigned team color is now limited to more saturated colors. 

Fixes

  • Fixed ships spinning with ever-increasing vigor when flipped upside-down. 
  • Fixed the metrics collection consent dialog sometimes not closing. 
  • Fixed the camera shaking when focused on a fleet. 
  • Fixed the fleet organization button saying 'Reinforce' after merging fleets. 
  • Fixed ship lines not appearing when the mouse is over a ship icon. 

Known Issues

  • When un-focusing a selected object, no more commands can be given to the selected object until de-selecting and re-selecting the object. 
  • Lines with one point far off-camera aren't always drawn correctly. 
  • While focused on a moving object, far and distant objects appear to 'jitter' in the sky. 
  • Performance is bad when the camera moves. Necessary until a better floating-origin system is devised. 

1.3.0 - 2015/02/12

Features

  • Added UI organization of ship fleets. 
  • Added some basic metrics collection (asks for consent first). 

Changes

  • Slight UI reorganization. 
  • Removed default Unity UI textures. 
  • Extended the rage at which icons will be rendered to 10 km from 1 km. 
  • Made single selection easier if your mouse moves while selecting. 
  • Added a bright sphere to the 'sun' so it doesn't act like a point. 
  • Switched color space to linear from Gamma. 
  • Changed tone mapping method for higher contrast. 
  • Reflections now default to off because I cannot ensure that they will work on all platforms. 

Fixes

  • Fixed the reflections flickering. (still might not work on all platforms, hopefully this is fixed in the next version of the Unity 5 beta)
  • Made clicking on a ship icon to select a ship more reliable. 
  • Moved chromatic aberration to after tone-mapping in the pipeline to reduce artifacts around bright objects with hard edges. 
  • Fixed the focus button moving the camera when nothing is selected. 

1.2.0 - 2015/01/11

Features

  • Updated to the latest Unity 5 beta. (18)
  • Overhauled the UI/world cursor detection system.
  • Added individual quality settings. 
  • Added real-time reflections. (results may vary by playform)
  • Added a FOV zoom toggle. (double-click mouse3)

Changes

  • Increased default vignette effect. 
  • Decreased default chromatic aberration effect. 
  • Added more stars. 
  • Made the lights on the ships look better when close to the camera. 
  • Tweaked the physics material of the asteroids so they behave more like rocks. 
  • Changed the movement planner to only move vertically when in the alternate mode. 
  • Increase the detail on the ship texture. 
  • Changed ship rotation to be based on torque instead of magic. 
  • Split the main camera.
    • Near (1 m - 1000 m) camera is the original camera with a reduced draw range which increases shadow quality. 
    • Far (1 km - 10 km) camera renders no shadows which makes rendering faster for distant objects. 
  • Y-axis indicators now key off the selected ship(s) y coordinate while the user is planning moves. 

Fixes

  • Fixed the camera follow not working when the mouse is over the UI. 
  • Fixed the random color generator favoring pink/purple. 
  • Fixed the cargo ship ID tag z-fighting. (mostly fixed but this is a function of how far away the ship is away from the origin)
  • Flipped navigation light colors on ships to reflect real-world navigation lights. 
  • Removed unintentional rotation drag on the new ships. 

1.1.0 - 2014/12/01

  • Unity 5! 
    • Physically-based shading makes things look great! 
    • Physics performance improvements. 
  • New sky. 
    • Randomized main star temperature. (color)
    • Stars only. 
    • While the poly-cloud thing from before was cool, this is is more like what we will actually see later. 
  • New ship. 
    • Larger, more detailed cargo ship. 
    • New thruster graphics. 
    • Thrusters accurately show the direction of the thrust but not the magnitude (yet). 
  • New movement system .
  • New UI. 
    • Added credits in the main menu. 
    • Added game description in the main menu. 
    • Added controls in the main menu. 
  • Removed web version. 
  • Added tone-mapping. 
  • Assorted bug fixes. 

1.0.4 - 2014/08/31

  • New ship!
    • More detailed. 
    • Navigation lights. 
    • Randomly colored decals. 
    • Random ship ID. 
    • Logo on the ship. 
    • An icon is displayed at the ship's position at extreme distance.
    • LOD system for the ship!  
  • Ship now tries to go back to where it was if something runs into it. 
  • Add a button to stop the ship. 
  • Fixed some of the shadow flickering. 
  • Asteroid count is up (1000) and the position indicators are only visible when relevant. 
  • Added a button to regenerate the scene. 
  • Removed button highlights when pressing arrow keys. 
  • Added a loading screen so the game doesn't look like it is frozen while loading. 
  • Fixed an issue that would make the Good quality setting run at half the FPS as the Fantastic setting. 

1.0.3 - 2014/08/25

  • Reduced the number of particles emitted by the ship. 
  • Added the ability to zoom using the -/= keys. 
  • Changed the AA mode to FXAA2 for a more crisp picture. AA is now only applies on medium and high quality. 
  • Reduced the vignetting and chromatic aberration effects. They also only appear on high quality. 
  • Removed the blur corners effect. 
  • Fixed an issue in the standalone versions where the correct quality setting was not selected at start-up.